﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WizzardTheGame
{
    class Inventory
    {
        private List<Key> keys;
        private List<Weapon> weapons;
        private List<Armor> armors;
        private List<Potion> potions;

        #region Properties

        public List<Key> Keys {
            get { return keys; }
            private set { keys = value; }
        }

        public List<Weapon> Weapons {
            get { return weapons; }
            private set { weapons = value; }
        }

        public List<Armor> Armors {
            get { return armors; }
            private set { armors = value; }
        }

        public List<Potion> Potions {
            get { return potions; }
            private set { potions = value; }
        }

        #endregion

        public Inventory()
        {
            keys = new List<Key>();
            weapons = new List<Weapon>();
            armors = new List<Armor>();
            potions = new List<Potion>();
        }

    }
}
